Hi, I’m Muno —
I am a Master’s student in the Artificial Intelligence & Innovation (MSAII:SCS) program at Carnegie Mellon University (class of 2024). I completed my undergraduate degree in Electrical Engineering with a focus on Machine Learning & Controls at the University of California, San Diego (class of 2022).
My areas of interest span across different fields including artificial intelligence, product management, and business development. I am passionate about exploring AI's latest advancements and potential applications, as well as using my creativity to design and manage innovative products. I am also developing my skills in business development to identify and pursue strategic opportunities for growth and success.
The Evolution of Human-Computer Interaction
A timeline of some of the most important phases of computing history (difference engine, usability, software psychology, GOMS, activity theory, etc) that defined the development of the technologies we know and love today. Featuring some notable pioneers like Ada Lovelace, J.C.R Licklider, Vannevar Bush, and Claude Shannon.
Predictive Modeling using KNN and Logistic Regression
This was a data modeling and analysis course project. The aim was complete a prediction task using exploratory data analysis (EDA), label encoding, cross-validation, splitting, regression, and classification. Then, compare the models to find the better one for prediction.
Extended Reality Research: Reinforcement Learning with Unreal Game Engine
This research led by Jon Paden. It was a collaboration between the UC San Diego division of Calit2 (Qualcomm Institute) and the Arthur C Clarke Center for Human Imagination (ACCHI). The goal was to explore the capabilities of Epic Game's Unreal Engine in deploying campus-wide Extended Reality (XR) experiences.
Autonomous Vehicles Research: Ford x UCSD Design Lab
A research project exploring how the configuration of a vehicle can allow a driver to understand, negotiate, and manage the shared autonomy in vehicle with SAE Level 2+/3 automated driving systems.
Playtonic App: A Friend-Making Experience for Students
A guided friend-making experience to help break the ice in large org meetings. The goal is to use interactive games to reduce social anxiety at large org meetings and get members comfortable with each other.
K-Means Clustering Algorithm Mathematical Presentation
A mathematical presentation on the K-means clustering algorithm using these Python libraries: NumPy, Matplotlib, Scikit-learn, Pandas.
Digital Identity Research Project: The Nigerian Ecosystem
A research project assessing the mixed realities of the design, governance, and implementation of digital identities to achieve financial inclusion in Nigeria. The model of hyperscale enrollment poses a critical design challenge for Nigeria’s socio-economic infrastructure.
MIT Policy Hackathon: Network Censorship and Data Collection
A memo proposing accountability policies that provide oversight to fill the gap between internet networks and individual governments to collect data on how and what content is blocked, accessed, and used.
Co-Next: A HackMIT Connectivity Solution
A solution for undergraduate incoming students that simulates real-life first encounters through quick and fast connections based on personal interests and identity.
Computer Vision: Art + Tech
An exploration of the intersection of art, engineering, and humans in computer vision. The goal is to explore applications of CV (using Azure Cognitive Services) and to highlight the flaws with certain algorithms.
Speaker with 3D-Printed Camera-Modeled Enclosure
A 3D printed enclosure for an audio amplifier designed from the Fuji Instax Polaroid camera. Functionality includes increasing/decreasing volume, turning the speaker on/off.
Line-Following Robot
This lab has to do with both the software and hardware aspect of electrical engineering by programming the robot and building its structure respectively.