Hi, I’m Muno —
I am a Senior Associate Data Scientist at the Bank of New York (BNY).
M.Sc. in Artificial Intelligence & Innovation, Carnegie Mellon University ’24.
B.Sc. in Electrical Engineering (Machine Learning & Controls), University of California San Diego ‘22.
I’m passionate about AI, data science, product management, and business development, with a focus on developing and evaluating technology innovations. My work bridges strategy, investment, and market research to drive data-driven decision-making and impactful outcomes.
Vision-Language Navigation with ALFRED
The objective of this project is to develop a social agent that is capable of performing a wide range of tasks by accurately mapping human language instructions to actions, behaviors, and objects in interactive visual environments. To achieve this goal, we utilized the ALFRED benchmark dataset, which consists of tasks related to home automation and assistive robots for people with disabilities and the elderly.
Law of Computer Technology
This course is both a survey of computer law and an examination of how courts and administrative agencies make decisions on issues involving computer technology. The material is divided into these six primary subjects: legal process, evidence, eBusiness law, personal intrusions, intellectual property, government regulation. Here, I write key insights from these six topics and my personal reflection.
Artificial Intelligence and Future Markets
This course aims to teach students about AI techniques across various applications, generate new product ideas in specific fields, and review AI company trajectories. In a team of 4-5, I researched and designed a presentation on the use of AI in randomly assigned fields such as Identity Verification, Data Privacy, Firefighting, Personalized Medicine, Perfume, and Advertising.
Prototyping a Well-Designed Pinball System
The objective of this project was to develop mechanical and electronic prototyping skills to build, test, and assess a functional pinball machine system that meets specific requirements.
WearAbout: Home-Location Monitoring for Seniors with Alzheimer’s
A solution for senior’s with Alzheimer’s (RFID Door tag and Wristband Wearable RFID Reader System with a Mobile Application for remote monitoring). The final outcome is a business plan proposal with an executive summary, company summary, market research, product summary, marketing/sales strategy, operations plan, financial plan and legal and administrative information.
License Plate Number Recognition
The objective of this project was to perform image analysis with optical character recognition on a series of license plate images stored in a SQL database and print the detected numbers on a Pyramid app using JavaScript and HTML.
The Evolution of Human-Computer Interaction
A timeline of some of the most important phases of computing history (difference engine, usability, software psychology, GOMS, activity theory, etc) that defined the development of the technologies we know and love today. Featuring some notable pioneers like Ada Lovelace, J.C.R Licklider, Vannevar Bush, and Claude Shannon.
Predictive Modeling using KNN and Logistic Regression
This was a data modeling and analysis course project. The aim was complete a prediction task using exploratory data analysis (EDA), label encoding, cross-validation, splitting, regression, and classification. Then, compare the models to find the better one for prediction.
Extended Reality Research: Reinforcement Learning with Unreal Game Engine
This research led by Jon Paden. It was a collaboration between the UC San Diego division of Calit2 (Qualcomm Institute) and the Arthur C Clarke Center for Human Imagination (ACCHI). The goal was to explore the capabilities of Epic Game's Unreal Engine in deploying campus-wide Extended Reality (XR) experiences.
Autonomous Vehicles Research: Ford x UCSD Design Lab
A research project exploring how the configuration of a vehicle can allow a driver to understand, negotiate, and manage the shared autonomy in vehicle with SAE Level 2+/3 automated driving systems.
Playtonic App: A Friend-Making Experience for Students
A guided friend-making experience to help break the ice in large org meetings. The goal is to use interactive games to reduce social anxiety at large org meetings and get members comfortable with each other.
K-Means Clustering Algorithm Mathematical Presentation
A mathematical presentation on the K-means clustering algorithm using these Python libraries: NumPy, Matplotlib, Scikit-learn, Pandas.
Digital Identity Research Project: The Nigerian Ecosystem
A research project assessing the mixed realities of the design, governance, and implementation of digital identities to achieve financial inclusion in Nigeria. The model of hyperscale enrollment poses a critical design challenge for Nigeria’s socio-economic infrastructure.
MIT Policy Hackathon: Network Censorship and Data Collection
A memo proposing accountability policies that provide oversight to fill the gap between internet networks and individual governments to collect data on how and what content is blocked, accessed, and used.
Co-Next: A HackMIT Connectivity Solution
A solution for undergraduate incoming students that simulates real-life first encounters through quick and fast connections based on personal interests and identity.
Computer Vision: Art + Tech
An exploration of the intersection of art, engineering, and humans in computer vision. The goal is to explore applications of CV (using Azure Cognitive Services) and to highlight the flaws with certain algorithms.
Speaker with 3D-Printed Camera-Modeled Enclosure
A 3D printed enclosure for an audio amplifier designed from the Fuji Instax Polaroid camera. Functionality includes increasing/decreasing volume, turning the speaker on/off.
Line-Following Robot
This lab has to do with both the software and hardware aspect of electrical engineering by programming the robot and building its structure respectively.